Fishing is a special action that gives your Dinoz the possibility to gather ingredients from water. It is based on the collecting skills of the Water element. That means your Dinoz needs one of the skills Apprentice Fisherman, Skilled Fisher or Master Fisher to go fishing. Your Dinoz will only be able to perform this collecting action at certain places, which are listed below.
It is only possible for a Dinoz to fish once per turn, even if it moves between two areas where fishing is available.
After you uncover every square in a grid, the next time you perform this collection skill, you will receive 1,000 gold and the grid will reset.
Ingredients[]
Apprentice Fisherman might get you the following fish:
Skilled Fisher might get you the following fish:
Master Fisher might get you the following fish:
Locations[]
It is currently confirmed that you can Fish in the following places:
Go Hunting | Excavate | Go Fishing | Energise | Harvest |
---|---|---|---|---|
(6 x 6 grid) | (10 x 10 grid) | (7 x 7 grid) | (6 x 6 grid) | (8 x 8 grid) |
Smashroom Hunter Giant Hunter Dragon Hunter |
Search Detective Archeologist |
Apprentice Fisherman Skilled Fisherman Master Fisherman |
Lightning Conductor Elemental Fission |
Gathering Sharp-Eye |
Click the images for more information about each ingredient. | ||||
Ingredients can be collected from different areas of Dinoland, by Dinoz with Collect Skills.
They can either be sold for gold coins to the Itinerant Merchant, sold for gold coins to other players at the Tamers Market, traded for Treasury Notes with the Shady Man, or donated to your Clan to help during Clan Wars. |